![]() Her mouth is definitely the lightest, as it’s more about mouth shapes rather than proper lip sync. Her head is probably one of the lighter heads I’ve ever seen at Mercury Filmworks. We kept the builds very light so the short would get done on time. Plante: For Mouse, her build is relatively small. It was always done by another department, so this new module gives us a lot of control. It’s an effect that we used at Mercury Filmworks in the past, but that was more of a compositing process and didn’t really allow animators to have a lot of artistic control. Those lines also have an animated texture line, using a new module in Harmony 22 that actually allows us to animate the line texture. We do have textured lines on the character but it’s only to show some details - the texture of the shirt and some of the interior lines that we needed for definition, like the chin line and the interior of the ear. It’s much more forgiving and it’s a lot faster as well. ![]() Without those lines, we can place parts on top of each other. Tsandilis: In the past, we’ve always found that using lineless characters actually gives you a lot more freedom compared to having lined characters. What was the approach to rigging these characters? He gives us a little bit of a sense of the world as well - what’s happening, what the game is, and what’s at stake for the players. For us, he was always just some sort of hologram AI character. Tsandilis: It’s never clear if The Duke is actually a real person. And he’s just a real jerk out to show Mouse that the tunnels are his stomping ground, why he’s the champion, and why he never loses. I always knew what he was going to look like. I only draw villains, ugly things, or stuff that’s hiding in the shadows. Plante: Going to Nitro, I love drawing villains. ![]() ![]() But we found it just flowed better this way without those extra beats. That’s something we talked about: “Is she someone that is partaking in this game willingly? Or is this something that she’s forced to do?” Originally, in early concepts of the story, we had her tied down to the platform and then eventually let go. Tsandilis: Mouse is kind of an unwilling participant in this game. How would you describe the three main characters in Duke’s Game, both in terms of their physicality and personalities? ![]()
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